With VALORANT’s release a pretty big success in the industry, it now has to prove itself as a worthwhile game in the industry. Many believe that the close similarities to Counter Strike will actually benefit it, as Counter Strike has dominated its own unique genre for decades with no real competition or comparisons. Before VALORANT, the closest comparison was Call of Duty, which feels like comparing apples to pineapples. The slight similarities aren’t enough to really say they’re related. With an actual competitor entering the scene, It will be fascinating to see how they interact with each other. Counter Strike hasn’t changed its base formula very much over the years that it’s been out, and most of the customization in it offers skins and aesthetic variations to personalize your player-character. VALORANT takes this a little further, still offering weapon skins and slight customization, but also bringing in the opportunity for character variations. Each character in VALORANT has their own set of abilities that actively changes the way they interact with the battlefield, as well as an ultimate ability that can change the outcome of an entire round. This adjustment might not sound like a huge difference, but when combat can last anywhere from 10 seconds to 3 minutes, these abilities and the way they’re implemented can completely change the battlefield.
From upcoming collectors editions to the latest gossip in the industry, I'm here to give you an inside scoop on what's coming up in gaming and what has me excited!
Thursday, June 11, 2020
Making a name: VALORANT's Struggle for Individuality
I've been gaming as long as I can remember. It's been my all time favorite medium used to convey a story since birth. To me, gaming offers a level of immersion beyond any other medium I can imagine, literally putting the player into the shoes of the main character and becoming one with the experience. It's my hyperfixation, my relaxation, and my social connection for years, and I'm constantly looking to prove myself as worthy of entering the game development industry.
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