Thursday, June 11, 2020

Making a name: VALORANT's Struggle for Individuality



    With VALORANT’s release a pretty big success in the industry, it now has to prove itself as a worthwhile game in the industry.  Many believe that the close similarities to Counter Strike will actually benefit it, as Counter Strike has dominated its own unique genre for decades with no real competition or comparisons.  Before VALORANT, the closest comparison was Call of Duty, which feels like comparing apples to pineapples.  The slight similarities aren’t enough to really say they’re related.  With an actual competitor entering the scene, It will be fascinating to see how they interact with each other.  Counter Strike hasn’t changed its base formula very much over the years that it’s been out, and most of the customization in it offers skins and aesthetic variations to personalize your player-character.  VALORANT takes this a little further, still offering weapon skins and slight customization, but also bringing in the opportunity for character variations.  Each character in VALORANT has their own set of abilities that actively changes the way they interact with the battlefield, as well as an ultimate ability that can change the outcome of an entire round.  This adjustment might not sound like a huge difference, but when combat can last anywhere from 10 seconds to 3 minutes, these abilities and the way they’re implemented can completely change the battlefield. 

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